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Developers like to think that they know what their audience wants. They spend countless hours tweaking parameters, adjusting positive and negative reinforcement, planning scripted events, and balancing gameplay -all in the name of giving player the best possible experience. When developers finally hand over their labor of lov and the game hits the store shelves, it is completely out of their control. Onc out in the wild, most games are used s intended - but once in awhile, players will use a game in a completely unintended way, sometimes discovery a new tool for simulation.
Creative players have used traditional action games such as halo and counter-strike to create short films and elaborate physics demonstrations, and to make social and political statements. When games are used in an unintended manner to simulate an entirely different genre, developers may learn their creation is far more versatile than they thought.
Creative players have used traditional action games such as halo and counter-strike to create short films and elaborate physics demonstrations, and to make social and political statements. When games are used in an unintended manner to simulate an entirely different genre, developers may learn their creation is far more versatile than they thought.







