Unity uses C# and Unreal Engine and Godot uses C++. C# I think uses complex numbers if I remember right.PHP/MySQL since its what I use for my sites. I do wish I knew C++, or how to code/design in Unity, so I can make a real money poker game.
I like the Object Oriented Programming of C++. I've read it's closer to the machine level. It can build upon C while still making everything easier to grasp with the engineering involved. Python is useful too. Very powerful and useful for data sciences.
Unity uses C# and Unreal Engine and Godot uses C++. C# I think uses complex numbers if I remember right.
The funny part about random numbers, to a computer, they are pseudorandom. And you would need to create a stack because you don't want the cards to repeat. There were plenty of Poker games on the Game Boy that had unfair and cheating AI, so make it have some agency to make the player want to play. However, having more than one player would just leave it to chance. There are already avenues where people play real Poker online. I would just say keep it interesting.So C# is probably better for coding a poker game, when you generate random cards/numbers.
I'm no longer the only one who picked Assembly, lol. I'm more familiar with Motorola 68K and Zilog Z80 assembler myself. I enjoy hacking the 8-bit and 16-bit Sonic games on the Master System/Game Gear and Sega mega drive (or Genesis in North America.)Assembly language, particularly 6502 which allowed entire universes to be created in 16K of memory.
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Python is probably my second favorite language, it's so cool and it's very easy to pick up for beginners. It's got the easiest syntax IMO.I love programming in Python because it has so many awesome libraries. It even has ability to make apps for PC with GUI. I am using Tkinter library.
Yeah, definitely the easiest to work with. I used to make whole series of tutorials in Serbian language on youtube (videos are still there) 😀Python is probably my second favorite language, it's so cool and it's very easy to pick up for beginners. It's got the easiest syntax IMO.
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