Website Name: Salesman
Website link: http://www.salesmangame.com
Description:
Salesman is an online multiplayer business/economic simulation game based on the car retail and transportation market. It's been in the works since February 2008, but I have finally started to make some real progress during the last year or so.
As players move up the ranks eventually they can establish their own car dealerships. It takes a lot of work to manage a car dealership. You have to hire employees, purchase equipment for them to use, set their wages - and abide by minimum wage standards. You have to purchase land for your dealership so that you have a place to build the required infrastructure such as showrooms, service garages, and parking lots. You have to build a warehouse and order vehicles from the manufacturers. Furthermore, you must manage each of your dealership's individual inventories by shipping vehicles from your warehouse to your dealerships. If space gets too small, you have to decide whether it's worth it to upgrade certain aspects of your dealership.
In the future we plan to add more features in addition to the ones above. Some of the plans that are in the works include having player-managed chain-of-production lines, such as raw material extraction companies, and factories that take the raw materials and turn them into parts for the manufacturing of a player's own line of cars. Also planned are many types of transport releated businesses such as taxi, construction, and trucking companies, and modification companies that would take the chassis of a particular commercial vehicle and turn it into what the client needs, for example a dump truck or garbage truck. These would also tie in with the other player-run companies in the game, creating a truely player-run environment. Say for example a construction company needs a dump truck, they would put in an order for what they need, and the various modification companies in the game could put in bids for that order. Of course, these additions are still only in the planning phase. The game is in Alpha stage right now, which means it's not finished by any means and is still being developed. However many of the core elements of gameplay are complete, and you can register an account to try out the game if you wish. Updates are posted on the main page once in a while to update players on new features we've completed or changes we've made.
We can use as many Alpha Testers as we can get, right now we have 48 total members, about 37 active and only a handful registered on our forums. If it interests you please do sign up and spread the word!
Website link: http://www.salesmangame.com
Description:
Salesman is an online multiplayer business/economic simulation game based on the car retail and transportation market. It's been in the works since February 2008, but I have finally started to make some real progress during the last year or so.
As players move up the ranks eventually they can establish their own car dealerships. It takes a lot of work to manage a car dealership. You have to hire employees, purchase equipment for them to use, set their wages - and abide by minimum wage standards. You have to purchase land for your dealership so that you have a place to build the required infrastructure such as showrooms, service garages, and parking lots. You have to build a warehouse and order vehicles from the manufacturers. Furthermore, you must manage each of your dealership's individual inventories by shipping vehicles from your warehouse to your dealerships. If space gets too small, you have to decide whether it's worth it to upgrade certain aspects of your dealership.
In the future we plan to add more features in addition to the ones above. Some of the plans that are in the works include having player-managed chain-of-production lines, such as raw material extraction companies, and factories that take the raw materials and turn them into parts for the manufacturing of a player's own line of cars. Also planned are many types of transport releated businesses such as taxi, construction, and trucking companies, and modification companies that would take the chassis of a particular commercial vehicle and turn it into what the client needs, for example a dump truck or garbage truck. These would also tie in with the other player-run companies in the game, creating a truely player-run environment. Say for example a construction company needs a dump truck, they would put in an order for what they need, and the various modification companies in the game could put in bids for that order. Of course, these additions are still only in the planning phase. The game is in Alpha stage right now, which means it's not finished by any means and is still being developed. However many of the core elements of gameplay are complete, and you can register an account to try out the game if you wish. Updates are posted on the main page once in a while to update players on new features we've completed or changes we've made.
We can use as many Alpha Testers as we can get, right now we have 48 total members, about 37 active and only a handful registered on our forums. If it interests you please do sign up and spread the word!











