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The Prospective Unit

Re: The Prospective Unitâ„¢ Community

I'll start my posting later on tonight as I said before.
 
Re: The Prospective Unitâ„¢ Community

hey thanks for the extra posts matt! ill continue posting on your forum (you dont have to post on mine if you dont want, just a courtesy thing)
 
Re: The Prospective Unitâ„¢ Community

No problem. I'll try to go over there and post if I remember. ;-)
 
Re: The Prospective Unitâ„¢ Community

I posted several more.

-Rich
 
Re: The Prospective Unitâ„¢ Community

ill do more if you want me to, i can do another 10/10 but if we do it, please don't copy/paste stuff and make a lot of topics like you did last time, i deleted a great amount of those
 
Re: The Prospective Unitâ„¢ Community

"A Must-Own - But Not Perfection

Halo 3 was, in a way, doomed before it was released. No matter how well it did, people are going to judge its "wow factor" against how amazing the original Halo felt to play back when it first came out. Now that we are used to the weapons, races, environments and plotline, nothing is as cool as it was that first time. It's the same issue that plagues any series, be it Dune, the Matrix, Star Wars, etc.

Halo 3 does get a boost in that it is released for the 360, so you get an automatic upgrade in abilities there. We're playing on a high end HD TV, and yes, it looks really nice. The backgrounds look like a painting in motion, with swirling clouds and dancing dust storms. From the light glinting off the metal surfaces to the detailed shadows in the rocks, it can be really gorgeous. Is every detail as beautiful as every detail in, say Gears of War? Maybe not. Different developers focus on different items. There are always trade-offs for speed and visual appeal reasons. For a Halo world, I think they did a good job.

The sound and dialogue are really great. I like the background music, and I find much of the dialogue hilarious. There are some conversations that have me laughing out loud. This is a good game to play with your surround sound stereo system hooked up, and of course the subwoofers.

I d the ending of Halo 2. I dislike it when a story finishes with a "and now wait a few years to find out what happened." They can at least have you feel like you achieved something, and ended a chapter. For that reason alone it's good to have Halo 3 here to wrap everything up.

Unfortunately, with all the time they spent in development, this third outing is a bit predictable. I really enjoyed the multi character play in Halo 2. I thought that was a great touch. They completely removed it for Halo 3, setting you back into a Master Chief only mode. To be honest, I really thought we'd get THREE races this time around, and get to play as the Flood too. Why reduce ourselves to just one?

Also, while there are a lot of "missions", some of them are maybe 5 minutes long. That's a bit on the short side. I realize you can go back and replay on harder and harder levels to challenge yourself - but they could have put more depth into the basic story line.

Now, all of those things being said, the key to any game in modern times is its multiplayer ability. No matter what single player game you play, it's pretty much a limited time game. Multiplayer is completely unlimited - and you're not stuck with the formulas built into the AI brains. Halo 3 is definitely the best multiplayer experience of the three games - the most balanced, the most fun, the best graphics. You could literally play this for years and not get bored of it.

So to summarize - if you don't have XBox Live, you could rent this game for a week, get through it and have a lot of fun. You'll be able to see how the story ends, get your Halo fix in and be happy. But if you do have XBox Live, you'll want to own this. Between replaying the base game on harder levels to improve your skills, and playing multi-player in a variety of maps and set-ups, you'll be happy for a long, long while."


Was copied and pasted from
http://www.amazon.com/review/RNUA5MRYYYK5L


"Deep story unfolds in early going, very immersive experience

First off, I've been waiting for this game since the previews came out late last year (2006). So far, Bioware has done a great job of pimping out this game. And deliver it does...

STORY: A+
The 'cutscenes' are really not cutscenes at all. The conversations you have are pretty dynamic and integration of the choices of stuff to say is so seamless it seems almost natural. Early on, you get a sense of this when choices of stuff to do in the field enable you to remake your character as a mission-oriented commander or more of a compassionate search-for-survivors kind of guy, among some. The story picks up pretty much where the prequel book left off, and immerses you in the experience. You keep on wanting to learn more. You definitely feel like a part of this epic and that will keep you coming back.

Unlike Halo 3 and Gears of War which launch you into an ongoing war, this game sends you into a very deep, very complex world to explore. Imagine yourself as a hypothetical CIA agent before the war begins. Expect to see yourself running around the world, talking to people and gaining intel on people, and then having fight scenes from time to time. When you get sent on a mission to track someone down and there are lots of enemies between you and the destination, then you begin to see more of the combat-intensive aspects of the game.

---

GAMEPLAY: A
Expect to see a third-person shooter with a heavy RPG influence. While out in the field, it's like a Gears of War experience with a basic tactical system. Run. Take cover. Take some guys down. Order your friendlies to flank the enemy or to fall back. Outside of this, the RPG system comes into play when leveling up, when you get to choose abilities to level up, weapons to equip (ie, if you have 3 types of sniper s in inventory, which one will you equip?. I will cover this in more detail below). The controls were overall slightly different from control schemes used in comparable third-person shooters. It didn't take me long to get used to the system used here in Mass Effect. You can pretty much figure it all out in the first level.

I had the mistaken view that only snipers and s can be trained into an over-the-shoulder Gears of War camera angle when aiming (holding down the left trigger). Apparently, this is because I started off as an Infiltrator class. Different character classes can train different weapons. The soldier class can train all weapons. Sniping took some getting used to. When you first start off, Shepard is very shaky and thus it is very difficult to snipe. Adding points to level up your sniping ability seems to limit this shakiness greatly.

The tactical system is very very bare bones. You can order people to fall back, take on a specific target, regroup, or storm the area. Nothing much to it. There , ers can fight with their AI teammates as much of a unit (though I feel the AI tends to die a lot).

You also get to drive vehicles. Much of you have seen the trailers and saw that tank drop out from the Normandy. That tank handles like a Warthog from Halo 3, except with rocket boosters and a repair function. A heads up - repairing means you can't move or fire any of the tank's weapons. Therefore, make sure you're in cover when repairing. I love the rocket boosters as it gives you an extra method of dodging rockets and charged shots from the geth. The big disadvantage is that you have to drive and shoot at the same time. This makes for some very frustrating vehicle fight sequences.

I am a big fan of how the game feels thus far. Having RPG elements yields a lot of control over how your character plays on the field. The system is pretty good, but not flawless. My biggest complaint early on was the many loading pauses you have to go through, but the deeper I went into the game, the less it affected gameplay. Loading pauses don't happen in the middle of the heat of battle, but it definitely wouldn't hurt to possibly fix this up in future patches.

Finally, a decent portion of the game involves going out and doing side missions. This means jumping in the tank and driving from the landing zone to various points on the map. I think driving around like this is the most painful experience of the game. There's almost always nothing but an occasionally frustrating 5-minute drive between the LZ and the destination, and once you get there, after doing a few of the side missions, you realize that the site layout is a recurring theme. Therefore, if anything else, the side missions are a great way to practice and to level up. There's some more of that RPG stuff working for you.

---

RPG Elements: A
For weapons and armor, the feel is similar to something like Diablo II, where you pick up random equipment as you go along. Each equipment has a certain class: armor, assault s, s, sniper s, , etc (I haven't seen the other classes!). Depending on the character class you chose at the beginning, you have different combinations of these classes available to you. For example, my character class may allow me to equip an assault and armor only. This means that I can equip only 1 assault at a time and 1 armor. But since I pick up a lot of these in the field, I must choose which assault I want to use and which armor to equip. The equipment select screen where you actually do this shows a lot of equipment data, ie damage of a weapon, 'clip size', so on.

Upgrades for each weapon can also be picked up and installed, including different rounds (ie, shredder rounds that add bonus damage when fighting organics, vs. armor rounds against synthetics) and a wide range of add-ons (ie, heat sinks to decrease overheating).

Another big thing is that you gain experience out in the field as you fight more stuff. You earn points this way that you can spend upgrading, say, your ability to snipe or your armor's damage reduction settings. There are definitely a variety of choices to look through while you decide what to level up.

---

CHARACTERS: A+
I enjoy interacting with the characters to see what's going on in their heads. The characters are all very multidimensional and very well thought up and implemented in the game. Voice acting and video synchronization was flawless.

---

REPLAYABILITY: A
I have played through the story at least 3x by now, amassing more than 60 hours of gameplay. Having 6 character classes to pick from and 6 squad members to choose from, including the ability to choose whether to build your reputation as a ruthless military man or a compassionate and humane leader (or somewhere in between) definitely keeps you coming back to see how you can change the way things play. The different character classes really play differently so have fun with them.

---

To sum up, some of you may be looking at this game and wondering whether or not it's worth the $60. And I say it is.

PROS: Deep and immersive storyline that captivates from the beginning, well-made characters, seamless incorporation of dynamic cutscenes, unique integration of 3PS with RPG. This game plays very differently from anything you've tried before. It's no Halo 3 nor Bioshock. It's a very well-made original game.

CONS: Minimap is not intuitive at first, plays too much like a movie at times, driving between points on a map in the Mako can be excruciatingly boring, a lot of recurring layouts with the sites of side missions.

FINAL VERDICT: A+. Very well-made game, well worth that whole wait from June till now. I've been anticipating this game for a while and it delivers an epic storyline of gigantic portions in a way that no others have done. This is definitely for people who want to experience being in an all-new sci-fi epic and building up an altogether new and unique hero.

was copied/pasted from
http://www.amazon.com/review/R3CU509AB9Y6A2


Guitar Hero III: Legends of Rock Bundle
Activision

The third game from the Guitar Hero series is going to rock your face off. You will channel your inner guitar god as you thrash your way through all sorts of venues. In addition to standard Guitar Hero features you know and adore, this game has all kinds of killer new options such as the new multiplayer action-inspired battle mode, grueling boss battles, a bevy of exclusive unlockable content, and authentic rock venues. The expanded online multiplayer game modes will also allow axe-shredders worldwide to compete head-to-head for true legendary rock status. Best of all, check out the new songs! Fresh downloadable content will be offered on multiple platforms, and players can now shred to a set list from many of the greatest rock songs ever recorded. Featured hits include:
-Rock And Roll All Nite (as made famous by Kiss)
-School's Out (as made famous by Alice Cooper)
-Cult of Personality (by Living Colour)
-Barracuda (as made famous by Heart)

This game comes bundled with the all-new Gibson Les Paul wireless guitar controller. The exclusive Gibson guitars include innovative features such as removable faceplates allowing fans to personalize their guitars making them their own, and a new button color design that will be integrated for an even greater authentic feel and rock experience.

The third game from the Guitar Hero series is here, and ready to rock your face off. Channel your inner guitar god as you thrash your way through all sorts of venues, In addition to standard Guitar Hero features you know and adore, this game features all kinds of killer new options, such as the new multiplayer action-inspired battle mode, grueling boss battles, a bevy of exclusive unlockable content and authentic rock venues. The expanded online multiplayer game modes will also allow axe-shredders worldwide to compete head-to-head for true legendary rock status. Best of all, check out the new songs! Fresh downloadable content will be offered on multiple platforms, and players can now shred to a set list from many of the greatest rock songs ever recorded. Featured hits include: Rock And Roll All Nite (as made famous by Kiss) School's Out (as made famous by Alice Cooper) of Personality (by Living Colour) Barracuda (as made famous by Heart)
This game comes bundled with the all-new wireless Gibson Les Paul guitar controller, available for each platform for the very first time. The exclusive Gibson guitars will include innovative features such as removable faceplates that will allow fans to later personalize their guitars and make it their own, and a new button color design that will be integrated for an even greater authentic feel and rock experience. With Guitar Hero 3, you've got more than a game - it's a one-of-a-kind hard rock experience. New Les Paul customizable wireless guitar controller Thrash and burn through new venues and varying levels of difficulty New playlist with awesome new songs and unlockable content Multiplayer action mode Grueling boss battles Online multiplayer mode lets you battle other rockers worldwide For use on the Sony Playstation 3 Game System.

was copied/pasted from
http://www.amazon.com/Guitar-Hero-III-L ... B000TGB4UU


Assassin's Creed
UBI Soft

Assassin’s Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin’s Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.
The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict.

You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history.

Key Features

Be an Assassin: Master the skills, tactics, and weapons of history’s liest and most secretive clan of warriors. Plan your attacks, strike without mercy, and fight your way to escape.
Realistic and responsive environments: Crowds react to your moves and will either help or hinder you on your quests.
Action with a new dimension - total freedom: Eliminate your targets wherever, whenever, and however. Stalk your prey through richly detailed, historically accurate, open-ended environments. Scale buildings, mount horses, blend in with crowds. Do whatever it takes to achieve your objectives.
Relive the epic times of the Crusades: Assassin’s Creed immerses you in the realistic and historical Holy Land of the 12th century, featuring life-like graphics, ambience, and the subtle, yet detailed nuances of a living world.
Intense action rooted in reality: Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels.
Next-gen gameplay: The proprietary engine developed from the ground up for the next-gen console allows organic game design featuring open gameplay, intuitive control scheme, realistic interaction with environment, and a fluid, yet sharp, combat mechanic.


Jerusalem, 1191 AD - The Third Crusade is tearing the Holy Land apart. You are an elite Assassin sent to stop the hostilities by suppressing the powers on both the Crusader and Saracen sides. But as you carry out your missions, a conspiracy begins to unfold. You find yourself tangled up in a conflict that threatens not only the Holy Land, but the entire world. Experience the power of a feared Assassin. Your actions can throw your immediate environment into chaos, and your existence will shape the events of this pivotal moment in history. ESRB Rated M for Mature

was copied/pasted from
http://www.amazon.com/UBI-Soft-39339-As ... B000WON6XW


i could keep on going. there were about 4 more
 
Re: The Prospective Unitâ„¢ Community

Yes, you never said anything about no copy and pasting? Now you're bringing it up after the fact? I think my posts were great.
 
Re: The Prospective Unitâ„¢ Community

http://www.freepowerboards.com/animeman ... bout3.html
7) Try not to go overboard with posting topics Excessive topics

And also, I swear, if you just copy and paste info from other sources (like Wikipedia) and put them in new topics without ANY input from yourself, I'm gonna have to give you a huge knuckle sandwich. D:

I didn't even say this, wark did and i didn't just add this now just to let you know
 
Re: The Prospective Unitâ„¢ Community

When I do these posts exchanged I don't bother to read the forum rules, I don't have no time for it. You should have stated that in this thread.
 
Re: The Prospective Unitâ„¢ Community

Well it says "Forum Rules. Read Before you post!" so i would guess that you would read them before you post, also whever you join a board you should read the rules, thats just common sense
 
Re: The Prospective Unitâ„¢ Community

Why read the rules when you do posts exchanges? That would take way to much of my free time that I need. Besides, I know the forum rules basics and if you didn't want copy & paste posts then you should have stated it here. That's just common sense.
 
Re: The Prospective Unitâ„¢ Community

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Re: The Prospective Unitâ„¢ Community

I don't think you can compare forums rules to another countries laws. I know the forum basic rules, and you should have made it clear on this forum about no copy and pasting.

Basic forum rules is common sense posting and there's to little of forums that have a nonsense rule about not allowing copy and pasting posts.

You don't have to post "read the rules" everytime you do an post exchange but what you do need to give is requirments and other info that the person needs to know before they start posting on your forum and again, I'm not going to read every forum rules if I do an post exchange with another forum owner/admin because we are all forum owners/admins here and I hope all of you know how to act and post in another forum.

Again, sorry but reading every forum rules takes way to much of my time to do. And I bet you didn't read mine aswell.
 
Re: The Prospective Unitâ„¢ Community

yes i did, i read no advertising, no bad grammar and good spelling and punctuation are necessary, also remember i asked you about IP addresses, which i couldn't have known that rule without reading your rules
 
Re: The Prospective Unitâ„¢ Community

Why would you use mulitple accounts to do your postings on my forum when you want to do an post exchange with me?

Anyways, if you do an post exchange with someone you should clearly point out the posting requirments which I did and you didn't so... A lesson learned I guess.
 
Re: The Prospective Unitâ„¢ Community

that's the point! i wouldn't! i wan to make sure that I don't get banned for referring somebody (lets say at the library for example) to your forum.
 
Re: The Prospective Unitâ„¢ Community

No, the point is that before you agree with an post exchange with someone you should make your posts requirments very clear to the person that you're doing the post exchange with, if not then tough.

And I investigate any situation before banning anyone, so I would have found out that "another person from the library" is using the forums.
 
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