Creating a Game

No offence, but they are the um... Crap ways they always scam you.

If you want to create MMORPG (Masive Multiplayer Online Role Playing Game) you must study PHP
First go to: http://www.w3schools.com
Study PHP there, Once YOU think your good Go to: http://php.net
and study that, Once YOU think your good enough, you should know how to set up a server through PHP. Create the server through PHP after that is tested & completed, Go back to http://www.w3schools.com
And study these: JAVA, HTML, C, JAVAscript & AJAX. After that you should have a really good knowlege & from there you will know what to do.
 
Hermes said:
No offence, but they are the um... Crap ways they always scam you.

If you want to create MMORPG (Masive Multiplayer Online Role Playing Game) you must study PHP
First go to: http://www.w3schools.com
Study PHP there, Once YOU think your good Go to: http://php.net
and study that, Once YOU think your good enough, you should know how to set up a server through PHP. Create the server through PHP after that is tested & completed, Go back to http://www.w3schools.com
And study these: JAVA, HTML, C, JAVAscript & AJAX. After that you should have a really good knowlege & from there you will know what to do.
Yep and if you need help I will donate you a Game which is half secured and mainly done its a Mafia Game
Well those who know ravan script (that crap ) know how it looks.
For those who don't know the basic looks a bit like this http://i673.photobucket.com/albums/vv10 ... titled.jpg Only gray and black (the withe is a bug for Mozila users which i think is fixed now lol)
Its not so hard to modify if you learn a bit php (not like my self who still does not know the basics ! :lol: )
Anyway if you want a 2D Game ether try making it with RPG Maker , try a runscape server or Try Eclipse Game Engine (I think its called so) its a very nice engine almost like half RPG Maker half runscape server....or so XD

IF you need any help pm me and ill try to help you out 😀
 
Attempting to start to create a 3D MMORPG (probably the hardest game type to create) as a beginner is too much. Make a 2D platform game first, build your way up.
 
Jonathan said:
Attempting to start to create a 3D MMORPG (probably the hardest game type to create) as a beginner is too much. Make a 2D platform game first, build your way up.
I am an indie developer and although I have basically no knowledge of how to program (I am a spriter/designer) I have heard many stories and have experienced programmers starting out as beginners and becoming experts.

I agree with Jonathan here. Start with a 2D platformer, or maybe a vertical shooter. I know you are dreaming big and that's fantastic (when I was a freshman in high school I made the site that I still run today; I am going into senior year) but you have to start small.

I know people who have been programming for a long, long, long time, and not a lot of people end up finishing a lot of projects. I know a number of people who have NEVER completed a project. You have to finishing something small first before you go for a MMORPG.

Hope this helped.
 
Cosmic said:
As I understand it, Java is an interpreted language and C++ is a compiled language. Java must be interpreted into computer lingo before it can be run, thus requiring the java software. This is the same case with python. C++ is compiled into computer lingo before ever being usable, this making is universally compatible, pretty much. You need the interpreter to run interpreted languages like Java and Python.

Wrong.

Java uses a Virtual Machine which allows it to be run in all operating systems, whereas you need to compile C++ for the specific system (writing C++ in Windows will not make it compatible for Linux, but once you write a Java program, it's compatible in Windows, Linux, or wherever because of the VM).

Start off by learning basic languages like Java, Python, etc. and just write write write. Don't expect to be at the level of making a video game so far. It takes awhile to beat a video game right? You just don't jump to the final or second-to-final level and finish the game so soon. This is a project that will take a lot of time to learn...don't get discouraged.

Good luck!
 
Ziveeman said:
Cosmic said:
As I understand it, Java is an interpreted language and C++ is a compiled language. Java must be interpreted into computer lingo before it can be run, thus requiring the java software. This is the same case with python. C++ is compiled into computer lingo before ever being usable, this making is universally compatible, pretty much. You need the interpreter to run interpreted languages like Java and Python.

Wrong.

Java uses a Virtual Machine which allows it to be run in all operating systems, whereas you need to compile C++ for the specific system (writing C++ in Windows will not make it compatible for Linux, but once you write a Java program, it's compatible in Windows, Linux, or wherever because of the VM).

Start off by learning basic languages like Java, Python, etc. and just write write write. Don't expect to be at the level of making a video game so far. It takes awhile to beat a video game right? You just don't jump to the final or second-to-final level and finish the game so soon. This is a project that will take a lot of time to learn...don't get discouraged.

Good luck!

Correct. :great:

C++ is a lot more difficult to learn. And there are times when you think you have it, but you don't. And a lot of the time isn't spent learning how to code in C++, but how NOT to code in C++ . Badly arranging C++ usually comes back to bite you in butt later on, and it's a frustrating language to learn. It IS worth it. And it is a powerful language...but difficult.

Personally, I would start with Python. Python is so much easier. Where in C++ to get the "Hello World!" effect, I'd need to do this,
Code:
#include <iostream>

using namespace std;

int main()
{
    cout << "Hello world!" << endl;
    return 0;
}

All I'd need for Python is this,
Code:
print "Hello world!"

I actually prefer C++. But Python is awesome, and powerful in its own right. And C++ isn't something you should just "jump into."

If you do go for C++ though, I recommend Code::Blocks for your IDE & complier. Microsoft Visual C++ is...nice I suppose. But god, is it bloatware.



If you go for an MMORPG. You'd also need website programming knowledge. Specifically, PHP and MySQL (others like SQLite are also acceptable)

Not only do you need programming knowledge, but if you actually intend to do it yourself (I'd say get a dev team), you also need to learn 3D Modelling, Porting, various aspects of game programming, gawd oh gawd a crapload of stuff. (I used to be an Indie Game Developer myself)

To be honest, if you are really intent on doing something like this. Start with a much smaller project to ease yourself into it. You can use an engine like Unity 3D (the free version is VERY awesome, not to mention, very easy to use. Still need programming though). Alternatively, you could also build your own engine around something like OGRE (which is simply fantastic), Newton/ODE physics library, etc. I prefer Newton for my physics library. This is of course, assuming you don't have 10's of thousands of dollars available. Otherwise, go with Havok.
:lol:

Anyway, good luck.
 
Michael Valentine said:
Ziveeman said:
Cosmic said:
As I understand it, Java is an interpreted language and C++ is a compiled language. Java must be interpreted into computer lingo before it can be run, thus requiring the java software. This is the same case with python. C++ is compiled into computer lingo before ever being usable, this making is universally compatible, pretty much. You need the interpreter to run interpreted languages like Java and Python.

Wrong.

Java uses a Virtual Machine which allows it to be run in all operating systems, whereas you need to compile C++ for the specific system (writing C++ in Windows will not make it compatible for Linux, but once you write a Java program, it's compatible in Windows, Linux, or wherever because of the VM).

Start off by learning basic languages like Java, Python, etc. and just write write write. Don't expect to be at the level of making a video game so far. It takes awhile to beat a video game right? You just don't jump to the final or second-to-final level and finish the game so soon. This is a project that will take a lot of time to learn...don't get discouraged.

Good luck!

Correct. :great:

C++ is a lot more difficult to learn. And there are times when you think you have it, but you don't. And a lot of the time isn't spent learning how to code in C++, but how NOT to code in C++ . Badly arranging C++ usually comes back to bite you in butt later on, and it's a frustrating language to learn. It IS worth it. And it is a powerful language...but difficult.

Personally, I would start with Python. Python is so much easier. Where in C++ to get the "Hello World!" effect, I'd need to do this,
Code:
#include <iostream>

using namespace std;

int main()
{
    cout << "Hello world!" << endl;
    return 0;
}

All I'd need for Python is this,
Code:
print "Hello world!"

I actually prefer C++. But Python is awesome, and powerful in its own right. And C++ isn't something you should just "jump into."

If you do go for C++ though, I recommend Code::Blocks for your IDE & complier. Microsoft Visual C++ is...nice I suppose. But god, is it bloatware.



If you go for an MMORPG. You'd also need website programming knowledge. Specifically, PHP and MySQL (others like SQLite are also acceptable)

Not only do you need programming knowledge, but if you actually intend to do it yourself (I'd say get a dev team), you also need to learn 3D Modelling, Porting, various aspects of game programming, gawd oh gawd a crapload of stuff. (I used to be an Indie Game Developer myself)

To be honest, if you are really intent on doing something like this. Start with a much smaller project to ease yourself into it. You can use an engine like Unity 3D (the free version is VERY awesome, not to mention, very easy to use. Still need programming though). Alternatively, you could also build your own engine around something like OGRE (which is simply fantastic), Newton/ODE physics library, etc. I prefer Newton for my physics library. This is of course, assuming you don't have 10's of thousands of dollars available. Otherwise, go with Havok.
:lol:

Anyway, good luck.
Java can also be used as a server-side language and, I believe, Java is used to develop websites more than PHP.
 
You brough back a 5 month old topic and only said 2 words? Really?


Is Volux even doing this still?
 
And besides the fact, those online creators are crap. Learn C++ and make a real game.

I agree with Death too.
 
The online creators are crap yes. But engines like Unity, Source, Quake, those are quality engines and a great start for a game. I know with the Source engine if you purchase rights you can get the source code for it and completely change the game. Though I am not sure about the others.
 
I suggest you learn a language like c++ or java if you are looking to create a serious game.

Thanks
 
No, if you want an actual career, learn Java (computer games) or C++ (one of them, maybe C#) for actual console games such as PS3, etc.
 
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