Game development - do you do any?

For Java? javac.

This topic is for Game Development though, not java, so let's try and keep this on topic. 🙂
 
This topic is for Game Development though, not java, so let's try and keep this on topic.
I'm aware, thank you. There's nothing off-topic about a simple question regarding the comments made on the topic. 🙂
 
Ztg said:
This topic is for Game Development though, not java, so let's try and keep this on topic.
I'm aware, thank you. There's nothing off-topic about a simple question regarding the comments made on the topic. 🙂

Hey, that's all right. To be honest, it was more for myself, because I would very easily get into a conversation about java, and still not be finished after 20 pages. 😛

You said you'd made a couple of games. What were they?
 
hehe. but 1 actually, nothing big, just a simple coded game I named "Guess the number". It's pretty weak lol so i'm not even gonna go into details.
 
I think discussing Java compilers is perfectly on-topic, although I suppose only if Fergal agrees. It is his topic after all.

Regardless, I like Python the most, I just find it faster and easier to read. Programming games is hard enough I don't want to worry about missing a curly brace or not putting parentheses where they're supposed to be.
 
death180 said:
I think discussing Java compilers is perfectly on-topic, although I suppose only if Fergal agrees. It is his topic after all.

Regardless, I like Python the most, I just find it faster and easier to read. Programming games is hard enough I don't want to worry about missing a curly brace or not putting parentheses where they're supposed to be.

I love Python too. 🙂 With Java I'm forever forgetting the semi-colon at the end of lines.
 
death180 said:
I think discussing Java compilers is perfectly on-topic, although I suppose only if Fergal agrees. It is his topic after all.

Regardless, I like Python the most, I just find it faster and easier to read. Programming games is hard enough I don't want to worry about missing a curly brace or not putting parentheses where they're supposed to be.

Haha, I'm so used to curly braces that I sometimes forget to not put them in my Python code. ^_^'

As for Java, I have used it before, but not really for game development. It is good if you want to target multiple platforms and mobile (particularly Android). The compilers tend to be a lot more pedantic than C++ ones which can get you out of a lot of rookie mistakes (eg: null reference exceptions). It was a nice language and definitely had its benefits but I generally prefer C# over it for regular development work and C++ over it for game development.
 
fantanoice said:
Haha, I'm so used to curly braces that I sometimes forget to not put them in my Python code. ^_^'

As for Java, I have used it before, but not really for game development. It is good if you want to target multiple platforms and mobile (particularly Android). The compilers tend to be a lot more pedantic than C++ ones which can get you out of a lot of rookie mistakes (eg: null reference exceptions). It was a nice language and definitely had its benefits but I generally prefer C# over it for regular development work and C++ over it for game development.
I really need to get around to benchmarking C++ against Java and .NET on Windows sometime. It's been on my to-do list for awhile, now. It's been done on Linux, though, with GCC and Mono.

It yielded that C++ is usually much faster than Mono (Mono is on par with .NET performance-wise.) and Java is only a bit slower than C++, and even a bit faster at times.
 
If I tried to develop something it would consist of a black screen.
It is both the start and end of the game.
It also would probably not work because by that time my computer would have blown up into 55,000 pieces. 😛
 
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