I'm aware, thank you. There's nothing off-topic about a simple question regarding the comments made on the topic. 🙂This topic is for Game Development though, not java, so let's try and keep this on topic.
Ztg said:I'm aware, thank you. There's nothing off-topic about a simple question regarding the comments made on the topic. 🙂This topic is for Game Development though, not java, so let's try and keep this on topic.
death180 said:I think discussing Java compilers is perfectly on-topic, although I suppose only if Fergal agrees. It is his topic after all.
Regardless, I like Python the most, I just find it faster and easier to read. Programming games is hard enough I don't want to worry about missing a curly brace or not putting parentheses where they're supposed to be.
death180 said:I think discussing Java compilers is perfectly on-topic, although I suppose only if Fergal agrees. It is his topic after all.
Regardless, I like Python the most, I just find it faster and easier to read. Programming games is hard enough I don't want to worry about missing a curly brace or not putting parentheses where they're supposed to be.
I really need to get around to benchmarking C++ against Java and .NET on Windows sometime. It's been on my to-do list for awhile, now. It's been done on Linux, though, with GCC and Mono.fantanoice said:Haha, I'm so used to curly braces that I sometimes forget to not put them in my Python code. ^_^'
As for Java, I have used it before, but not really for game development. It is good if you want to target multiple platforms and mobile (particularly Android). The compilers tend to be a lot more pedantic than C++ ones which can get you out of a lot of rookie mistakes (eg: null reference exceptions). It was a nice language and definitely had its benefits but I generally prefer C# over it for regular development work and C++ over it for game development.
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